Build Planner
Configure five equipment slots, official option pools, enhancement targets, Karma, Familiar, and set thresholds.
How the rule works
The build planner checks hero ability restrictions, five equipment parts, exclusive Karma links, published set thresholds and conditional effects, official main- and secondary-option pools, every enhancement step, the exact reroll lock-cost schedule, and socketed Rune stats. Candidate values and base probabilities remain explicit choices instead of being misreported as stats already rolled on an item.
The build planner answers a loadout question before materials are spent: which Head, Chest, Leg, Hand, and Foot records are compatible with the chosen hero, and what official options can each selected piece actually roll? Begin with the hero because ability restrictions determine which equipment remains usable. Then decide whether the goal is completing a set threshold, checking a main-option pool, planning enhancement, socketing a Rune, or testing an exclusive Karma. Keeping that goal explicit prevents an attractive but incompatible piece from becoming the basis of the plan.
How to use this tool
Choose a hero, then fill Head, Chest, Leg, Hand, and Foot. The picker shows compatible records by default; switch to Show all to inspect disabled records and their restriction. Select a piece to choose its main option and enhancement target, then socket one of the 25 published Runes and choose its exact official roll. Add Karma and a Familiar, then review set thresholds and the combined Rune-stat summary.
Fill the five slots in order and leave the picker on compatible records for the fastest workflow. Use Show all only when you need to understand why a specific item is disabled. After choosing a piece, inspect its main-option candidates, secondary-option candidates, enhancement target, reroll lock costs, and Rune socket. The Venomfog Shade Helmet example shows why these controls stay separate: an option displayed in the candidate pool is not a stat the item already owns, and a selected Rune roll is a planning input rather than a promised drop.
Current-version example
A Legendary Venomfog Shade Helmet exposes ten equally weighted main-option candidates, twenty-two secondary candidates, and enhancement from +0 to +15. Its Rune socket can equip Rune of Perfect Determination at any of nine official Attack rolls from 140 to 84, each shown with its published 11.1% chance.
The summary combines only published relationships and the choices currently made in the workspace. Set progress comes from equipped pieces; conditional set text remains conditional; exclusive Karma links stay tied to their supported hero; Rune values use the exact published roll selected in the socket. The verification row reports the current counts for equipment, sets, Karma, option entries, and Runes so the player can see the scope being searched. Probability labels describe candidate distributions and must not be converted into a prediction for one reforging or loot result.
What the result verifies
Verified for the current data version: Equipment 240 · Active set bonuses 15 · Karma 52 · Rune 25 · Main stats 2,265 · Possible sub-stats 4,995.
Compare builds by the constraint that matters, not by filling every visible field. For a set plan, check whether the threshold survives replacing one weak slot. For a main-stat plan, compare only pieces available to the same hero and body part. For a Rune plan, distinguish the socketed published value from random equipment options. Enhancement and lock-cost views help budget a target, but the interface does not calculate final damage or conditional uptime. A cheaper compatible configuration may be more actionable than a theoretical combination that depends on several missing rolls.
Limits and next checks
Compatibility is not a claim that a build is optimal. The interface can add the selected Rune’s published stat to the loadout summary, but it does not predict an individual drop or reforging result, calculate final damage, model conditional uptime, or simulate encounter mechanics. Confirm conditional effects and spending decisions in game.
Before committing, reopen every selected piece and confirm the hero restriction, part, set, main option, enhancement step, Rune roll, and Karma link. If a piece is missing, move to the equipment database or material planner instead of inventing a substitute stat. Revisit the loadout when inventory or the published options change, because saved selections can remain understandable while their available alternatives evolve. The planner establishes compatibility and published values; actual drops, reforging results, combat rotations, resistances, and final performance still require in-game confirmation.