Team Builder
Build a three-hero team and verify its Tag skill chain from exact status effects and activation conditions.
How the rule works
A three-hero Tag chain is directional. For each adjacent pair, the first hero must apply a status in its published skill description and the next hero must name that same status in a skill activation condition. The planner evaluates both edges in order and distinguishes a one-skill bridge from a connector that needs two different skills.
Players usually open the team builder to answer a rotation question: can one hero apply the status that the next hero needs, and can the middle hero continue that chain into the finisher? Start with the opener, connector, and finisher rather than three individually strong portraits. Barraging Spear, Shadow Grab, and Swordgrab illustrate why order matters: Airborne must be applied before it can activate the next skill, and Knockdown must exist before the final response. The useful output is a documented route, not a generic tier list.
How to use this tool
Set the opener, connector, and finisher for your team. Every edge shows the applying skill, matched status, triggering skill, first unlock level, and source text. When an edge fails, substitutes are recalculated while the other two slots stay fixed. Familiar choices remain separate and do not alter the verified skill route.
Select one slot at a time and read both edges around the connector. Each valid edge names the applying skill, the matched status, the consuming or activating skill, and its first unlock requirement. If the first edge works but the second breaks, keep the opener and connector fixed while checking finishers; use the reverse approach when only the opening edge is missing. Substitute suggestions are valuable because they preserve the two choices you already want to play instead of rebuilding the entire party after one failed match.
Current-version example
Eileen’s Barraging Spear applies Airborne. Charlotte’s Shadow Grab activates against Airborne and applies Knockdown. Lute’s Swordgrab or Relic Fall activates against Knockdown. Eileen → Charlotte → Lute is therefore a continuous three-skill route, with Shadow Grab serving as the same-skill bridge.
The chain check separates effect text from activation-condition text. That distinction prevents a skill that merely requires Airborne from being reported as though it applies Airborne. The current evidence covers the published hero and skill records shown in the tool, including one-skill bridges such as Shadow Grab and connectors that need two different skills. Skill names, status labels, unlock steps, and source descriptions are the facts to compare. Familiar selection remains a separate team preference and does not silently create a missing Tag connection.
What the result verifies
Verified for the current data version: Heroes 19 · Skills 171 · Status 10.
A continuous status route helps plan who starts the exchange and who follows, but it does not rank total damage. Before investing in a new connector, check whether both relevant skills are unlocked, whether the order fits the encounter, and whether another hero can preserve the same status transition with fewer requirements. A route that is valid on paper can still be awkward when energy, cooldowns, animation time, enemy resistance, positioning, or survival interrupts it. Use the builder to narrow candidates, then test execution in the intended fight.
Limits and next checks
A verified route does not prove optimal damage, animation timing, energy availability, cooldown alignment, enemy resistance, survivability, or ease of execution. Multi-condition skills and encounter-specific behavior still need in-game confirmation. Use the route as evidence-backed rotation planning, not as a damage ranking.
When a route fails, identify the exact edge and status rather than replacing all three heroes. Review the evidence text, try the suggested substitute for that slot, and reopen the hero or skill page when an unlock condition needs confirmation. Keep a valid route as a rotation note, then continue to the build planner for equipment and Karma choices. Recheck the chain after a skill description or roster update. The page deliberately avoids claiming damage, uptime, resistance behavior, or encounter timing that the published skill relationships cannot prove.


