DragonSword: Awakening Orbis map guide
Use this map to plan routes through Orbis without losing the exact game data behind each point. The official-location and treasure layers open first; dense resource and spawn layers load only when you need them.
Find locations without covering the map
Official warp points, dungeons, field bosses, towers, treasure maps, and named areas use their current in-game names. Dense layers are grouped at lower zoom levels so the terrain remains readable; zooming in separates clusters into individual positions.
Search checks every public Orbis layer, including layers that are not currently visible. Results are grouped by entity and type, so one selection reveals every known location. You can keep several results selected to compare different entities and layers on the same map.
The Orbis map is for location questions: where is a named place, chest, resource, monster, NPC, dungeon, waypoint, or field boss, and which nearby points can be combined into one route? Start with official locations and treasure chests, then enable gathering, mining, monsters, or NPCs only when needed. Dense layers cluster at lower zoom so the terrain remains readable. Search can find records from a hidden layer, which is useful when the player knows a name but not the category.
Track treasure and share exact positions
Mark a point as found to save it in this browser. Treasure progress and the Hide found control make repeat collection routes easier to review. Progress is stored locally and is separated by world and data version.
Copy link creates a URL for the selected location and current map view. A teammate opening the link sees the same world, marker, zoom, and center without needing an account.
Choose a search result or map marker and inspect its player-facing details before moving the view. Multiple selected results can remain visible for route comparison, while zooming separates clustered locations into individual points. Marking a treasure as found stores progress locally; Hide found turns the same map into a cleanup route. Copy link preserves the selected point and map view for another player. These controls answer different questions, so a found marker should never be treated as removed game content or a shared account state.
What the filters mean
Treasure filters separate normal, superior, rare, epic, and legendary chests. Monster filters distinguish normal spawns, elites, commanders, named enemies, bosses, and raid bosses. Location details show every verified player-facing number in the current published data, including map coordinates, elevation, quantities, durability, and recommended power.
A location alone does not prove a quest condition, reward, or live spawn. If a point has no confirmed public localized name, the map keeps the useful position and labels it generically.
Map evidence comes from the published Orbis layers and the exact coordinates shown for their locations. Details may include coordinates, elevation, quantity, durability, or recommended power only when that value is available. A generic label remains until a public localized name is confirmed; it is safer than guessing a translation. Treasure grades and monster groups are filters, not rankings of route value. Search multiplicity indicates several known positions, not a guarantee that every spawn is simultaneously active.
What to check next
Use this section to connect the page’s visible result to the decision you need to make.
For a missing point, clear the narrowest filter, search its current localized name, and check whether the relevant layer is enabled before assuming the data is absent. For a completed treasure route, mark only points actually found and keep a copied link for anything that needs a second visit. Continue from a field boss to the encounter page, from a material to its item page, or from a quest location to the quest workspace. Recheck shared links after map data changes; coordinates remain evidence, while live availability and hidden conditions must be confirmed in game.