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Hero Upgrade Materials

Calculate Gold and Awaken or Transcend materials by hero and target stage, then subtract inventory stored in this browser.

Verified for the current data version
Verified for the current data version

Hero Upgrade Materials

Calculate Gold and Awaken or Transcend materials by hero and target stage, then subtract inventory stored in this browser.

How the rule works

Upgrade budgeting adds the published costs of every step up to each selected target. Hero Awaken and Karma ascension use separate source records but share the same material ledger, so identical items are combined into one row and Gold is summed once. This answers what to collect before committing resources.

The material planner is for players asking how many items and how much Gold remain between the current roster and a specific growth target. Add a hero Awaken, hero Transcend, or Karma ascension target and choose the final step you intend to reach. The calculation is cumulative: selecting step three includes the published costs of steps one, two, and three. This makes the result a preparation list for a real upgrade path, not a display of only the last button press.

How to use this tool

Add one or more hero or Karma targets, choose the desired step, and read the combined result. Enter owned quantities to calculate the remaining requirement; inventory is saved only on this device and can be cleared with confirmation. A target of step three includes steps one, two, and three. Remaining materials keep their verified source names beside the result.

Build the queue one target at a time, then enter quantities already owned. Required, owned, and remaining values stay separate so a local inventory edit cannot change the verified source requirement. Shared materials from multiple targets merge into one ledger row, while Gold is summed across all included steps. The Eileen and Cliffside regression example demonstrates the expected behavior: common items are aggregated once, and changing either target immediately recalculates the total and the shortage without rewriting the underlying costs.

Current-version example

The regression example combines Eileen through Awaken step two with Cliffside through ascension step one. Their published step costs merge into one Gold total and shared materials are aggregated instead of repeated. Changing either target recalculates the ledger immediately.

Use source labels beside missing items to decide what to inspect next, but read them at the level of certainty actually published. A named source is evidence that the item is associated with that source; it is not a promise of a particular drop rate, shop stock, event limit, or shortest route. Every growth step keeps its hero, Karma, materials, and Gold connected through player-facing names. Local inventory is stored on the device and can be cleared with confirmation without altering the published requirements.

What the result verifies

Verified for the current data version: Awaken materials 114 · Transcendence 102 · Karma 312 · Sources 973.

The most useful comparison is between competing upgrade queues. Check whether two targets share expensive materials, whether finishing one lower step unlocks an immediate benefit, and whether the current inventory covers a complete milestone rather than a fraction of several milestones. Removing or lowering a target shows the opportunity cost immediately. The tool can expose a concentrated shortage, but it cannot decide how valuable that upgrade is for your team, calculate stamina, or choose an optimal farming route without verified availability and reward evidence.

Limits and next checks

The tool subtracts the inventory values you enter, but it does not predict drops, calculate stamina, claim an optimal farming route, or invent unverified shop and event limits. Source names can still be broad where the current evidence is broad. Confirm current availability in game and recalculate after a published data update.

Before farming, review every target, final step, Gold total, owned quantity, and remaining row. Follow the item page for detailed sources and the build or Karma page for the reason the material is needed. Update inventory after crafting or spending so the shortage remains useful, and rebuild the plan when the published material costs change. Keep live rotations, random drops, shop limits, event schedules, and account-specific bonuses outside the calculation unless they are confirmed in game; the planner is a deterministic budget, not a loot forecast.

Related guides and data